Free Pack Rips
6 min read · Updated November 2026

How pack ripping buybacks work

Fair market value, cash versus credit, and every major platform's buyback window.

A buyback is the platform's offer to purchase the card you just pulled. It's what turns a pack into a quick round trip: rip, see the value, and take money or credit instead of the card. The rate, who sets the value, and whether you get cash or credit all change what a pull is worth to you.

Fair market value

Buybacks are quoted as a percentage of fair market value (FMV). Each platform sets its own FMV, usually from recent sales of the same card in the same grade. A "100% buyback" is only as generous as the FMV it's based on.

Buyback terms by platform

PlatformStated buybackPaid asWindow
Rips by Triumph100% of FMVCash balanceAuto sell-back after 7 days
Courtyard90% of FMVAccount balanceInstant offer after each pull
Packz90%Cash outNot stated
Collectibles.com90%Not statedNot stated
Fanatics Live90%Credit48 hours
Arena ClubInstant offer; 90% on eligible Pokémon (reported)Not stated24 hours (reported)
Phygitals85%Account balanceNot stated
GameStop Power Packs90% of FMV less a 6% feeBank withdrawal7 days
Collector CryptSet per machine (85% reported)USDC3 days
ClutchPacksAbout 90% of FMVUSDCNot stated
BeezieUp to about 90% (SWAP)Not stated15 minutes
PullzMarket value (stated)Debit, ACH, PayPal, VenmoNot stated
PrizePicks PacksAuto sell-backPick'em balance72 hours

The math on one pull

Say you buy a $50 pack and pull a card with an FMV of $40. With a 90% buyback you get $36 back, so the rip cost you $14. With a 100% buyback you'd get $40, a $10 cost. On a pull worth $400, the same 10-point gap is worth $40.

Use the EV calculator with your platform's buyback rate to see the expected cost per pack before you rip.

Cash or credit

Credit you can only spend on more packs is worth less than withdrawable cash, even at the same percentage. If you plan to sell most pulls back, the payout form matters as much as the rate.

When to keep the card instead

  • When the card's value is likely to rise and you're happy to hold it, ideally somewhere with free storage.
  • When you can sell it elsewhere for more than the buyback after fees and shipping.
  • When it's a card you actually want in your collection.

Rip responsibly

Pulls are random and a card can be worth far less than the pack. Set a budget before you start and stick to it.

Most apps offer spending limits and self-exclusion in settings. Free, confidential support: 1-800-GAMBLER.